Código html (index.html):
<!doctype html> <html> <head> <meta charset="UTF-8"/> <title>Robot sigue líneas</title> <script src="libraries/p5.dom.js"></script> <script src="libraries/p5.dom.min.js"></script> <script src="libraries/p5.js"></script> <script src="libraries/p5.min.js"></script> <script src="libraries/p5.play.js"></script> <script src="libraries/p5.sound.js"></script> <script src="libraries/p5.sound.min.js"></script> <script src="code.js"></script> <script src="Coche.js"></script> </head> <body style="text-align:center; margin:0px"> </body> </html>
Código p5.js (code.js):
var circuito;
var rgba, r, g, b, a;
var uno;
var dos;
var tres;
var cuatro;
var hierba;
var t;
function preload(){
circuito = loadImage("images/Circuito04.png");
}
function setup() {
createCanvas(500, 500);
//createCanvas(window.innerWidth, window.innerHeight);
//createCanvas(windowWidth, windowHeight);
uno = new Coche(width/2+30, height/2+163, 2.6, color(255,0,0));
dos = new Coche(width/2+30, height/2+163, 2.5, color(0,255,0));
tres = new Coche(width/2+30, height/2+163, 2.4, color(0,0,255));
cuatro = new Coche(width/2+30, height/2+163, 2.3, color(255,255,0));
cinco = new Coche(width/2+30, height/2+163, 2.2, color(255,0,255));
seis = new Coche(width/2+30, height/2+163, 2.1, color(0,255,255));
hierba = color(0, 120, 30);
t = 5;
}
function draw(){
t = t + 1;
background(hierba);
imageMode(CENTER);
image(circuito, width/2, height/2);
rgba = get(mouseX, mouseY);
r = subset(rgba, 0, 1);
g = subset(rgba, 1, 1);
b = subset(rgba, 2, 1);
a = subset(rgba, 3, 1);
//debug();
marcador();
uno.dibujar();
uno.mover();
dos.dibujar();
dos.mover();
tres.dibujar();
tres.mover();
cuatro.dibujar();
cuatro.mover();
cinco.dibujar();
cinco.mover();
seis.dibujar();
seis.mover();
if(t >= 5){
uno.medir();
uno.sentido();
dos.medir();
dos.sentido();
tres.medir();
tres.sentido();
cuatro.medir();
cuatro.sentido();
cinco.medir();
cinco.sentido();
seis.medir();
seis.sentido();
t = 0;
}
}
function marcador(){
translate(width/2-240, height/2-240);
fill(uno.c);
triangle(0,5,0,-5,12,0);
fill(255);
text(uno.laps + " Laps. Speed: " + uno.v, 15, 4);
resetMatrix();
translate(width/2-240, height/2-225);
fill(dos.c);
triangle(0,5,0,-5,12,0);
fill(255);
text(dos.laps + " Laps. Speed: " + dos.v, 15, 4);
resetMatrix();
translate(width/2-240, height/2-210);
fill(tres.c);
triangle(0,5,0,-5,12,0);
fill(255);
text(tres.laps + " Laps. Speed: " + tres.v, 15, 4);
resetMatrix();
translate(width/2-240, height/2-195);
fill(cuatro.c);
triangle(0,5,0,-5,12,0);
fill(255);
text(cuatro.laps + " Laps. Speed: " + cuatro.v, 15, 4);
resetMatrix();
translate(width/2-240, height/2-180);
fill(cinco.c);
triangle(0,5,0,-5,12,0);
fill(255);
text(cinco.laps + " Laps. Speed: " + cinco.v, 15, 4);
resetMatrix();
translate(width/2-240, height/2-165);
fill(seis.c);
triangle(0,5,0,-5,12,0);
fill(255);
text(seis.laps + " Laps. Speed: " + seis.v, 15, 4);
resetMatrix();
}
/*
function debug(){
fill(255);
text("MOUSE:", 10, 20);
text("Position: " + round(mouseX) + " " + round(mouseY), 10, 35);
text("Color (RGBA): " + rgba, 10, 50);
text("Red: " + r, 10, 65);
text("Green: " + g, 10, 80);
text("Blue: " + b, 10, 95);
text("Alpha: " + a, 10, 110);
text("RED: " + uno.laps + " laps", 200, 20);
text("Left G: " + uno.l, 200, 35);
text("Right G: " + uno.r, 200, 50);
text("Speed: " + uno.v, 200, 65);
text("GREEN: " + dos.laps + " laps", 300, 20);
text("Left G: " + dos.l, 300, 35);
text("Right G: " + dos.r, 300, 50);
text("Speed: " + dos.v, 300, 65);
text("BLUE: " + tres.laps + " laps", 400, 20);
text("Left G: " + tres.l, 400, 35);
text("Right G: " + tres.r, 400, 50);
text("Speed: " + tres.v, 400, 65);
text("YELLOW: " + cuatro.laps + " laps", 200, 450);
text("Left G: " + cuatro.l, 200, 465);
text("Right G: " + cuatro.r, 200, 480);
text("Speed: " + cuatro.v, 200, 495);
text("PURPLE: " + cinco.laps + " laps", 300, 450);
text("Left G: " + cinco.l, 300, 465);
text("Right G: " + cinco.r, 300, 480);
text("Speed: " + cinco.v, 300, 495);
text("CYAN: " + seis.laps + " laps", 400, 450);
text("Left G: " + seis.l, 400, 465);
text("Right G: " + seis.r, 400, 480);
text("Speed: " + seis.v, 400, 495);
}
*/
function windowResized(){
resizeCanvas(window.innerWidth,window.innerHeight);
}
Código p5.js (Objeto Coche.js):
function Coche(x,y,v,c){
this.x = x;
this.y = y;
this.v = v;
this.c = c;
this.angulo = 180*(2*PI/360);
this.l;
this.m;
this.r;
this.t = 0;
this.gris;
this.laps = 0;
this.sensorlx = 30;
this.sensorm = 15;
this.sensorly = 8;
this.dibujar = function(){
translate(this.x, this.y);
rotate(this.angulo);
fill(this.c);
triangle(0,5,0,-5,12,0);
stroke(this.c);
strokeWeight(2);
//point(20, -5);
//point(20, +5);
stroke(0);
noStroke();
resetMatrix();
}
this.medir = function(){
this.l = subset(get(this.x +this.sensorlx*cos(this.angulo)-this.sensorly*cos(this.angulo+(PI/2)), this.y +this.sensorlx*sin(this.angulo)-this.sensorly*sin(this.angulo+(PI/2))), 1, 1);
this.m = subset(get(this.x +this.sensorm*cos(this.angulo), this.y +this.sensorm*sin(this.angulo)), 1, 1);
this.r = subset(get(this.x +this.sensorlx*cos(this.angulo)+this.sensorly*cos(this.angulo+(PI/2)), this.y +this.sensorlx*sin(this.angulo)+this.sensorly*sin(this.angulo+(PI/2))), 1, 1);
}
this.mover = function(){
if(this.l == "0" && this.r == "0"){
this.v = v;
this.angulo = this.angulo + 0*(2*PI/360);
}else if(this.l != "0" && this.r == "0"){
this.angulo = this.angulo + 5*(2*PI/360);
}else if(this.l == "0" && this.r != "0"){
this.angulo = this.angulo - 5*(2*PI/360);
}else if(this.l == "120" && this.r == "120"){
this.v = 1;
this.angulo = this.angulo - 5*(2*PI/360);
}else if(this.l == "130" && this.r == "130"){
this.v = 1;
this.angulo = this.angulo - 5*(2*PI/360);
}
this.x = this.x + cos(this.angulo)*this.v;
this.y = this.y + sin(this.angulo)*this.v;
}
this.sentido = function(){
if(this.m == "0"){
this.gris = 0;
}
if(this.gris == "0" && (this.m == "100" || this.l == "100" || this.r == "100")){
this.gris = 1;
}
if(this.gris == "0" && (this.m == "50" || this.l == "50" || this.r == "50")){
this.gris = -1;
this.angulo = this.angulo - 180*(2*PI/360);
}
if(this.gris == "1" && (this.m == "50" || this.l == "50" || this.r == "50")){
this.gris = 2;
this.laps = this.laps + 1;
}
}
}