2021/10/26
Generador de números aleatorios
2021/10/24
Algoritmo de conducción autónoma v0.04
Enlace (para mayor velocidad)
Código html (index.html):
<!doctype html> <html> <head> <meta charset="UTF-8"/> <title>Robot sigue líneas</title> <script src="libraries/p5.js"></script> <script src="code.js"></script> <script src="Coche.js"></script> </head> <body style="text-align:center; margin:0px"> </body> </html>
Código p5.js (code.js):
var circuito;
var rgba, r, g, b, a;
var uno;
var dos;
var tres;
var cuatro;
var hierba;
var t;
var clock;
function preload(){
circuito = loadImage("images/Circuito01.png");
}
function setup() {
createCanvas(500, 800);
//createCanvas(window.innerWidth, window.innerHeight);
//createCanvas(windowWidth, windowHeight);
uno = new Coche(width/2+10, height/2+190, 3.35, color(255,0,0));
dos = new Coche(width/2+15, height/2+210, 3.3, color(0,255,0));
tres = new Coche(width/2+30, height/2+190, 3.25, color(0,0,255));
cuatro = new Coche(width/2+35, height/2+210, 3.2, color(255,255,0));
cinco = new Coche(width/2+50, height/2+190, 3.15, color(255,0,255));
seis = new Coche(width/2+55, height/2+210, 3.1, color(0,255,255));
hierba = color(255, 215, 0);
t = 5;
clock = 0;
}
function draw(){
t = t + 1;
clock = clock + 1;
background(hierba);
imageMode(CENTER);
image(circuito, width/2, height/2);
rgba = get(mouseX, mouseY);
r = subset(rgba, 0, 1);
g = subset(rgba, 1, 1);
b = subset(rgba, 2, 1);
a = subset(rgba, 3, 1);
debug();
marcador();
uno.dibujar();
uno.mover();
dos.dibujar();
dos.mover();
tres.dibujar();
tres.mover();
cuatro.dibujar();
cuatro.mover();
cinco.dibujar();
cinco.mover();
seis.dibujar();
seis.mover();
if(t >= 6){
uno.medir();
uno.sentido();
dos.medir();
dos.sentido();
tres.medir();
tres.sentido();
cuatro.medir();
cuatro.sentido();
cinco.medir();
cinco.sentido();
seis.medir();
seis.sentido();
t = 0;
}
}
function marcador(){
translate(10, 15);
fill(uno.c);
triangle(0,5,0,-5,12,0);
fill(0);
text(uno.laps + " Laps. Speed: " + uno.v, 15, 4);
resetMatrix();
translate(10, 30);
fill(dos.c);
triangle(0,5,0,-5,12,0);
fill(0);
text(dos.laps + " Laps. Speed: " + dos.v, 15, 4);
resetMatrix();
translate(10, 45);
fill(tres.c);
triangle(0,5,0,-5,12,0);
fill(0);
text(tres.laps + " Laps. Speed: " + tres.v, 15, 4);
resetMatrix();
translate(10, 60);
fill(cuatro.c);
triangle(0,5,0,-5,12,0);
fill(0);
text(cuatro.laps + " Laps. Speed: " + cuatro.v, 15, 4);
resetMatrix();
translate(10, 75);
fill(cinco.c);
triangle(0,5,0,-5,12,0);
fill(0);
text(cinco.laps + " Laps. Speed: " + cinco.v, 15, 4);
resetMatrix();
translate(10, 90);
fill(seis.c);
triangle(0,5,0,-5,12,0);
fill(0);
text(seis.laps + " Laps. Speed: " + seis.v, 15, 4);
resetMatrix();
}
function debug(){
fill(0);
text("MOUSE:", 10, height-105);
text("Position: " + round(mouseX) + " " + round(mouseY), 10, height-90);
text("Color (RGBA): " + rgba, 10, height-75);
text("Red: " + r, 10, height-60);
text("Green: " + g, 10, height-45);
text("Blue: " + b, 10, height-30);
text("Alpha: " + a, 10, height-15);
text("RED: " + uno.laps + " laps", 200, 20);
text("Left G: " + uno.l, 200, 35);
text("Right G: " + uno.r, 200, 50);
text("Speed: " + uno.v, 200, 65);
text("GREEN: " + dos.laps + " laps", 300, 20);
text("Left G: " + dos.l, 300, 35);
text("Right G: " + dos.r, 300, 50);
text("Speed: " + dos.v, 300, 65);
text("BLUE: " + tres.laps + " laps", 400, 20);
text("Left G: " + tres.l, 400, 35);
text("Right G: " + tres.r, 400, 50);
text("Speed: " + tres.v, 400, 65);
text("YELLOW: " + cuatro.laps + " laps", 200, 100);
text("Left G: " + cuatro.l, 200, 115);
text("Right G: " + cuatro.r, 200, 130);
text("Speed: " + cuatro.v, 200, 145);
text("PURPLE: " + cinco.laps + " laps", 300, 100);
text("Left G: " + cinco.l, 300, 115);
text("Right G: " + cinco.r, 300, 130);
text("Speed: " + cinco.v, 300, 145);
text("CYAN: " + seis.laps + " laps", 400, 100);
text("Left G: " + seis.l, 400, 115);
text("Right G: " + seis.r, 400, 130);
text("Speed: " + seis.v, 400, 145);
}
/*
function windowResized(){
resizeCanvas(window.innerWidth,window.innerHeight);
}
*/
Código p5.js (Objeto Coche.js):
function Coche(x,y,v,c){
this.x = x;
this.y = y;
this.v = v;
this.c = c;
this.angulo = 180*(2*PI/360);
this.l;
this.m;
this.r;
this.f;
this.t = 0;
this.meta;
this.laps = 0;
this.sensorlx = 30;
this.sensorm = 30;
this.sensorly = 15;
this.sensorf = -10;
this.dibujar = function(){
translate(this.x, this.y);
rotate(this.angulo);
fill(this.c);
stroke(0);
strokeWeight(1);
triangle(0,5,0,-5,12,0);
stroke(this.c);
strokeWeight(2);
//point(40, -15);
//point(40, 0);
//point(40, +15);
noStroke();
resetMatrix();
}
this.medir = function(){
this.l = subset(get(this.x +this.sensorlx*cos(this.angulo)-this.sensorly*cos(this.angulo+(PI/2)), this.y +this.sensorlx*sin(this.angulo)-this.sensorly*sin(this.angulo+(PI/2))), 1, 1);
this.m = subset(get(this.x +this.sensorm*cos(this.angulo), this.y +this.sensorm*sin(this.angulo)), 1, 1);
this.r = subset(get(this.x +this.sensorlx*cos(this.angulo)+this.sensorly*cos(this.angulo+(PI/2)), this.y +this.sensorlx*sin(this.angulo)+this.sensorly*sin(this.angulo+(PI/2))), 1, 1);
this.f = subset(get(this.x +this.sensorf*cos(this.angulo), this.y +this.sensorf*sin(this.angulo)), 1, 1);
}
this.mover = function(){
if(this.l != "215" && this.m != "215" && this.r != "215"){
this.v = v;
this.angulo = this.angulo + 0*(2*PI/360); //sigue recto
}
if(this.l == "215" && this.m != "215" && this.r != "215"){
this.v = v;
this.angulo = this.angulo + 2*(2*PI/360); //gira a la derecha
}
if(this.l == "215" && this.m == "215" && this.r != "215"){
this.v = v;
this.angulo = this.angulo + 5*(2*PI/360); //gira mucho a la derecha
}
if(this.l != "215" && this.m != "215" && this.r == "215"){
this.v = v;
this.angulo = this.angulo - 2*(2*PI/360); //gira a la izquierda
}
if(this.l != "215" && this.m == "215" && this.r == "215"){
this.v = v;
this.angulo = this.angulo - 5*(2*PI/360); //gira mucho a la izquierda
}
if(this.l == "215" && this.m == "215" && this.r == "215"){
this.v = 0;
this.angulo = this.angulo - 5*(2*PI/360); //para
}
this.x = this.x + cos(this.angulo)*this.v;
this.y = this.y + sin(this.angulo)*this.v;
}
this.sentido = function(){
if(clock > 100 && this.m == "150"){
this.meta = 0;
}
if(this.meta == "0" && (this.m == "140" || this.l == "140" || this.r == "140")){
this.meta = 1;
}
if(this.meta == "0" && (this.m == "130" || this.l == "130" || this.r == "130")){
this.meta = -1;
this.angulo = this.angulo - 180*(2*PI/360);
}
if(this.meta == "1" && (this.m == "130" || this.l == "130" || this.r == "130")){
this.meta = 2;
this.laps = this.laps + 1;
}
}
}
Labels:
html,
javascript,
p5.js,
Programación,
Robótica,
Tecnología,
Vídeo
2021/10/17
Generative Art: Circle v0.03
Código html (index.html):
<!doctype html> <html> <head> <title>Circle</title> <script src="libraries/p5.js"></script> <script src="code.js"></script> </head> <body style="text-align:center; margin:0px"> </body> </html>
Código p5.js (code.js):
var circulos = [];
function setup(){
createCanvas(500,500);
background(255,215,0);
for (var i = 0; i < 100; i++) {
circulos.push(new Circulo());
}
}
function draw(){
background(255,215,0,10);
for (var i = 0; i < circulos.length; i++) {
circulos[i].dibujar();
circulos[i].mover();
}
}
function Circulo () {
this.x = width/2;
this.y = height/2;
//this.x = width/2 + random(-50,50);
//this.y = height/2 + random(-50,50);
this.d = random(0,700);
this.s = random(0,2*PI);
this.arc = random(PI/32,PI/2);
this.vel = random(PI/256,PI/32);
this.dibujar = function() {
noFill();
stroke(0);
strokeWeight(1);
arc(this.x, this.y, this.d, this.d, this.s, this.s + this.arc);
}
this.mover = function() {
this.s = this.s - this.vel;
this.d = this.d + random(-2,2);
}
}
Labels:
Generative Art,
html,
javascript,
p5.js,
Programación,
Tecnología,
Vídeo
Cinemática v0.02
Código html (index.html):
<!doctype html> <html> <head> <meta charset="UTF-8"/> <title>Cinemática</title> <script src="libraries/p5.js"></script> <script src="libraries/p5.sound.js"></script> <script src='libraries/p5.dom.js'></script> <script src="Cinematica.js"></script> </head> <body style="text-align:center; margin:0px; background-color:white"> </body> </html>
Código JavaScript (Cinematica.js):
var canvas;
var bFuego;
var bPausa;
var div;
var texto;
var newton;
var manzana;
var x;
var x0 = 0;
var vx = 0;
var vx0 = 25;
var ax = 0;
var ax0 = 0;
var y;
var y0 = 500;
var vy = 0;
var vy0 = -97;
var ay = 0;
var ay0 = 9.81;
var t = 100;
function preload(){
newton = loadImage("files/IsaacNewtonB05.jpg");
manzana = loadImage("files/AppleA01.gif");
}
function setup() {
texto = createDiv('<h1 style="font-size:24px; text-align:center; color:grey;">CINEMÁTICA</h1>');
texto.style("font-family:sans-serif; font-size:15px; width:500px; margin-left:auto; margin-right:auto; background-color:white");
texto = createDiv('<p style="text-align:justify; color:grey;"> Cinemática es una aplicación orientada al estudio del movimiento de un objeto en lanzamiento libre. Puedes descargarte una versión para dispositivos android en el siguiente <a target="_blank" href="https://play.google.com/store/apps/details?id=appinventor.ai_fotovallegrafia.Cinematica&feature=more_from_developer#?t=W251bGwsMSwyLDEwMiwiYXBwaW52ZW50b3IuYWlfZm90b3ZhbGxlZ3JhZmlhLkNpbmVtYXRpY2EiXQ.." style="text-decoration:none; color:#000000">enlace</a> o visitar la página de desarrollo en <a target="_blank" href="http://fotovallegrafia.blogspot.com.es/p/aplicaciones-android-cinematica.html" style="text-decoration:none; color:#000000">fotovallegrafía</a> para más información.</p>');
texto.style("font-family:sans-serif; font-size:15px; width:500px; margin-left:auto; margin-right:auto; background-color:white");
div = createDiv('');
div.style("height:10px");
canvas = createCanvas(500,500);
div = createDiv('');
bFuego = createButton('¡Fuego!');
bFuego.style("width: 100px");
bPausa = createButton('Pausa');
bPausa.style("width: 100px");
texto = createDiv('<h4 style="text-align:center; color:grey;">© 2016 Antonio Vallecillos - <a target="_blank" href="https://twitter.com/fotovallegrafia" style="text-decoration:none; color:#000000">@fotovallegrafia</a></h4>');
texto.style("font-family:sans-serif; font-size:15px; width:500px; margin-left:auto; margin-right:auto; background-color:white");
}
function draw() {
imageMode(CORNER);
image(newton,0,0,width,height);
imageMode(CENTER);
x = 0.5 * ax0 * pow(t, 2) + vx0 * t + x0;
y = 0.5 * ay0 * pow(t, 2) + vy0 * t + y0;
image(manzana, x, y-12, 25,25);
//strokeWeight(15);
//point(x, y-10);
bFuego.mousePressed(fuego);
bPausa.mousePressed(pausa);
seguir();
}
function mousePressed(){
}
function fuego(){
t = 0;
}
function seguir(){
t = t + 0.1;
}
function pausa(){
}
Labels:
Física,
html,
javascript,
Juego,
Matemáticas,
Programación,
Tecnología
Suscribirse a:
Comentarios (Atom)